// file which defines the rectangle for the shelf textures

#ifndef _RECTANGLE_OBJECT_H_
#define _RECTANGLE_OBJECT_H_


#define NUM_RECTANGLE_OBJECT_VERTEX 824
#define NUM_RECTANGLE_OBJECT_INDEX 1024 * 3


		float px = 150.00;
		float size = 14.50;
		float scalfactor = px/size; //px pro cm

		float startingpoint_x = 55.00; //sp = unten links
		float startingpoint_y =  -55.00;

		float object_width = 30.50;
		float object_height= 22.00;



float rectangleVertices[NUM_RECTANGLE_OBJECT_VERTEX * 3];

static const float rectangleTexCoords[NUM_RECTANGLE_OBJECT_VERTEX * 2] =
{
    0, 0,
    1, 0,
    1, 1,
    0, 1
};

static const float rectangleNormals[NUM_RECTANGLE_OBJECT_VERTEX * 3] =
{
	0, 0, 1,
    0, 0, 1,
    0, 0, 1,
    0, 0, 1
};

static const unsigned short rectangleIndices[NUM_RECTANGLE_OBJECT_INDEX] =
{
   0,  1,  2,  0,  2,  3	
};

#endif
